We build 2D and 3D mobile games for iOS and Android with Unity and Unreal Engine, plus lightweight HTML5 games for the web. Platform features such as Game Center, Google Play Games Services, haptics, and push notifications are added where they improve play. Shared codebases and cross-platform builds let one game reach phones, tablets, and browsers without rebuilding it for each platform.
Art style sells a game before the first tap. Our artists and designers create concept art, 2D sprites, 3D models, environments, character animation, visual effects, and game UI, all optimized for mobile memory limits. UX designers plan onboarding, menus, and store screens so new players understand the game quickly and always know what to do next.
Online play needs a backend that stays fast under load. We build real-time and turn-based multiplayer, matchmaking, leaderboards, guilds, chat, cloud saves, and player accounts, using Photon, Nakama, Firebase, or PlayFab, or a custom Node.js or Go backend. Server-authoritative logic keeps match results and in-game currency safe from tampering.
Revenue has to fit the game, not fight it. We integrate in-app purchases through Apple and Google billing, subscriptions, battle passes, and rewarded or interstitial ads through mediation platforms such as AdMob, AppLovin MAX, or Unity LevelPlay. Analytics events, funnels, and A/B tests show where players drop off and which offers convert, so pricing decisions rest on data.
Many studios come to us with a game that works but does not perform. We port games between engines and platforms, fix crashes and memory leaks, cut load times, reduce app size, and update projects to current SDK and store requirements. Our QA team tests gameplay, progression, purchases, and multiplayer on a wide range of real devices before every release.
Player data can make a game smarter over time. With our AI development team, we add smarter NPC behavior, procedural levels, difficulty that adapts to each player, churn prediction, personalized offers, and moderation for chat and user-generated content. Generative AI can also speed up concept art and dialogue drafts, with human review before anything ships, and every model is monitored after launch.
Years in Business
IT Professionals
Clients Worldwide
Projects Executed
A puzzle game, a multiplayer shooter, and a kids learning app need very different design, technology, and monetization choices. As a custom game app development company, we match the engine, backend, and business model to your genre, audience, and budget.
Discuss Your GameShort sessions, simple controls, and fast iteration define casual games. We build lightweight games with quick onboarding, rewarded ads, and level pipelines that let your team test new ideas and themes quickly, then double down on the ones players love.
Puzzle and word games live on content depth. We build level editors, hint and booster systems, daily challenges, and progression maps, so your designers can keep adding levels and events without new code releases.
Competitive games depend on low latency and fair matches. We build real-time multiplayer with skill-based matchmaking, server-authoritative gameplay, ranked seasons, and clan or team features, with anti-cheat checks built into the backend.
Deep games need deep systems. We build inventories, crafting, character progression, base building, guilds, and in-game economies balanced with real player data, plus admin tools that let your team tune rewards and difficulty after launch.
Learning games must be fun and safe. We build game-based lessons, progress tracking, rewards, and parent dashboards, and we design data collection, ads, and purchases with COPPA and app store kids and family policies in mind.
AR games blend play with the real world. We build augmented reality experiences with ARKit and ARCore and location-based mechanics with map SDKs, with battery use, privacy, and player safety considered from the first design.
Players download for free and buy currency, items, or upgrades. Works best for games with deep progression and long play lifetimes.
You need: Store billing, receipt validation, economy design, live ops toolsRevenue comes from rewarded, interstitial, and banner ads. Common for casual and hyper-casual games with large audiences and short sessions.
You need: Ad mediation, placement design, frequency caps, analyticsPlayers pay once up front. Suits story-driven, puzzle, and niche games where a clean experience without ads is part of the appeal.
You need: Polished content, store page optimization, optional expansionsRecurring passes unlock rewards, content, or ad-free play. Strong for games with regular seasons and an engaged core audience.
You need: Subscription billing, season content plan, reward tracksProve the fun
Prove the numbers
Run a live game
We provide a written estimate after scoping, based on your phase plan. For broader benchmarks, read our game app development cost guide.
A small download, a fast first load, guest login, and a tutorial that teaches by playing.
Responsive controls, steady frame rates, and clear goals keep each round short and satisfying.
Matchmaking, leaderboards, friends, and guilds add competition and social reasons to play.
Rewards, store offers, and ads run through validated purchases and a balanced economy.
Analytics, push notifications, daily goals, and live events give players a reason to return tomorrow.
Genre, audience, monetization, and first playable scope defined.
1 to 2 WeeksCore loop prototyped and play-tested before full art.
2 to 3 WeeksSprints for art, gameplay, audio, and backend services.
Agile SprintsDevice, purchase, and performance tests, then a regional soft launch.
Pre-LaunchGlobal release, then live events, balancing, and new content.
OngoingGame designers, artists, Unity and Unreal developers, backend engineers, and QA testers work as one team on your project. You get a single point of contact, a playable build to review every sprint, and no handoff gaps between design, development, and launch support.
Many players use mid-range Android devices, not the latest flagships. We set memory and frame budgets early, optimize assets and draw calls, and test on a wide range of real devices, so your game loads fast, plays smoothly, and earns better store ratings.
Xicom holds ISO/IEC 27001 and SOC 2 Type II certifications, and those controls guide how we handle your source code, art assets, and credentials. Inside the game, we validate purchases on the server, encrypt saves, and protect leaderboards and in-game currency from cheats and tampering.
Choose Fixed Price for a well-defined prototype, Time and Material for evolving scope, or a Dedicated Team for long-term production and live ops. Xicom holds a 4.8 rating on Clutch, and we stay with you after launch to release updates, run live events, and grow your player base.
Node.js
Go
Firebase
Redis
Swift
Kotlin
TypeScript
AWS
Google Cloud
Microsoft Azure
Docker
KubernetesA game app development company plans, designs, builds, and supports games for mobile devices and the web. The work covers game design, art and animation, gameplay programming, multiplayer backends, monetization, analytics, testing, and app store release. Xicom also handles porting, performance optimization, and live operations after launch.
Game app development cost depends on genre, 2D or 3D art, the amount of content at launch, multiplayer and backend needs, target platforms, and monetization features. A casual 2D game costs far less than a 3D multiplayer game with live events. We share a written estimate after a short scoping phase based on your game design.
A playable prototype of the core loop often takes a few weeks. A simple casual game can reach launch in a few months, while 3D, multiplayer, or content-heavy games take longer. We recommend a soft launch in selected markets first, because real player data shows what to fix before a global release.
Unity is a common choice for 2D and 3D mobile games because of its mobile tooling, asset ecosystem, and broad device support. Unreal Engine suits games that need high-end 3D visuals and can target more capable devices. Godot is a lightweight open-source option. We recommend an engine after reviewing your art style, team, and target devices.
Yes. We build real-time and turn-based multiplayer with matchmaking, leaderboards, friends, guilds, and chat, using services such as Photon, Nakama, or PlayFab, or a custom backend. Server-authoritative logic protects match results and in-game currency from cheating.
Common models include in-app purchases, rewarded and interstitial ads, subscriptions and battle passes, and paid downloads. Many games combine purchases with rewarded ads. We design the game economy and integrate store billing and ad mediation, with remote settings so you can change prices and offers without a new release.
A template can help test a simple idea quickly, but it limits originality, performance tuning, and the features you can add later. Custom game app development costs more upfront and gives you full control of design, code, and player data. We help you decide based on your goals and budget.
Yes. Apple and Google require games that sell randomized items to disclose the odds of receiving each item before purchase, and we build that disclosure into the in-game store. For games directed at children, we design data collection, ads, and purchases with COPPA and the app stores' kids and family policies in mind.
Yes. We port games between engines and platforms, fix crashes and memory issues, improve frame rates and load times, reduce app size, and update older projects to current SDK and app store requirements.
We provide both. Our team covers game design documents, concept art, 2D and 3D assets, animation, visual effects, UI and UX, and sound integration, so you can work with one partner from concept to launch. If you have your own artists, we build from their assets.
We offer Fixed Price for well-defined prototypes, Time and Material for evolving scopes, and Dedicated Team for long-term production and live ops. Many studios add dedicated mobile app developers as content and features grow. After launch we monitor crashes and player metrics, release updates and live events, and keep the game current with OS and app store changes.